

#Kono yo no hate de koi wo utau shoujo yu no 1080p
It's something more worth watching to satisfy your curiosity and to learn something in the process rather than for what entertainment value it possesses by itself.īut as a side note I can in that case also mention that the 1080p remake of the visual novel is being officially released on PC in Japan and on multiple platforms in English on October 1st 2019.


Overall though it's a bit difficult knowing whether to recommend YU-NO or not because the main reasons for watching it are not really related to the anime itself but rather just because of the source material's legacy and impact on the industry in the past two decades. It somehow managed to tie all the loose plot threads together in a much more complex manner of fashion than one would anticipate. On the other hand, the plot reveals towards the end are quite shocking in a lot of ways, and I mean that in a positive sense. A better anime admittedly, but nevertheless the continuity of it all feels a bit strange as a result. Eventually things does start to make more sense about what is going on in the grander scheme of things but it takes quite a long time to get there, and once it gets to the final arc things will have changed so much it feels like you're watching a completely different anime than you did at the beginning. As a result it can sometimes get confusing and it's a bit difficult to really settle down with it. The characters themselves are also fairly bland, and you're often left with the feeling that a bunch of content has probably been cut out from the original since the pacing can be quite jumpy. It goes through the various routes one at a time in a way which is not particularly unusual for VN adaptations but it comes with the regular problem of whichever heroine who's route it's not currently on seemingly disappearing from the story all of a sudden which feels quite unnatural. That said, the actual anime itself isn't really that special by today's standards. You can kind of think of YU-NO as the grandfather of all sci-fi and time travel-oriented visual novel stories, which has surely also spilled over into other mediums in Japan over the years considering that the game has always been amongst the top rated VNs in the country because of its legacy. Steins Gate might be the most obvious parallel there seeing as its time leap machine is clearly based on YU-NO's reflection device, and its world line and attractor field concepts are pretty much directly taken from it as well. It is however quite clear that a lot of famous anime have taken ideas and inspiration from YU-NO originally. But in the same way that Evangelion is not normally considered anything revolutionary for people that watch it for the first time today, the same problem can be seen here as watching the anime adaptation of YU-NO 23 years after its original VN release will make it a lot more difficult seeing what the big deal is supposed to be. Something that paved the way for so many other works in the decades thereafter. I guess you can say that YU-NO was for the visual novel medium what something like Evangelion was to anime for its time.

Visual novels back then were still relatively unambitious and it wasn't really a medium attempting any grand storylines until YU-NO At the time of its release, there wasn't really anything else like it on the market. In essence, YU-NO is based on a classic visual novel from all the way back in 1996. It's something that really would have been far more impactful had it aired 20 years ago than it is today, but nevertheless it's interesting to watch for educational purposes perhaps more so than the story itself. Watching YU-NO is like researching a piece of anime history disguised as a piece of entertainment media.
